Terminology

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Common Terms in a Skill's description:
 * Damage: This should be rather self explanatory. If not, find a Webster's dictionary. Damage is done by a fixed amount.
 * Piercing Damage: This type of damage will ignore damage reduction.
 * Affliction Damage: This type of damage will ignore damage reduction and destructible defense.
 * Increased Damage: This type increases the damage dealt or taken by a fixed amount.
 * Stun: This type prevents a character from using a skill for its duration.
 * Destructible Defense: This type acts as additional health. However, the user takes no damage unless this defense breaks.
 * Damage Reduction: This type reduces the damage dealt or received by a fixed amount. Example, 50 damage reduction from 120 damage total is 70.
 * Invulnerable: This type prevents a character from being attacked. However, they may still be affected by certain skills.
 * Heal: This type increases a certain amount of health to a character. Characters cannot be healed at 0 health, and cannot go higher than 100.
 * Remove Chakra/Lose Chakra: This type will remove a certain amount of chakra from the pool. If a skill specifies that a specific will be removed, and the target doesn't have that specific, no chakra is removed.
 * Steal Chakra: This works exactly like removing chakra except that chakra is instead put into your chakra pool rather than removed from the game.
 * Reflect: This type returns the effects of a skill back to its target. Control type stuns will cancel themselves, and Actions will activate on the reflected target.
 * Counter: This type negates an incoming skill, but will not any already affecting a character.
 * Remove 'xxx': Any skill that states it removes another type of effect (typically be class type) will completely negate that effect on a character.
 * Ignore 'xxx': This type ignores an aspect of a skill. Example: Sakura ignores harmful non-damage effects, such as stuns, drains, etc.
 * Copy: This type transfers a certain skill to the user who copied it. However, skills that require a preparation cannot be copied.
 * Invisible: Your opponent will not see any icons for these skills during the time it is in effect. For some skills only the target is not known but the fact that the skill is in use is known. When an invisible skill ends, The opposing team will always be informed that the skill was used.
 * Increasing/decreasing duration: When you increase or decrease the duration of a skill or effect, all related effects will also be modified accordingly. By related effects are meant, all effects that are linked with each other by a 'during this time' sentence.